Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Sign In to gain access to subscriptions and/or personal tools.
Human Relations
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in Web of Science
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via Web of Science (1)
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Sakamoto, S.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Contingency Severity and Individual Performance in a Probabilistic Game Setting

Shiori Sakamoto

Human Resources Department, California State Polytechnic University, Pomona, California 91768.

Contingency Severity, a construct which describes the impact of environmental and system variables upon individuals, is operationally defined in this study. The measure of Contingency Severity employed was Raynolds' difference score, R, calculated between nonverbal Projective Differential and verbal Semantic Differential data. A probabilistic game was devised to permit relatively precise control over the predictability of a relevant environment. The principal game parameters-"predictability" and "eucity/noxity of feedback "-were distinct in three versions of the game. A repeated measures, balanced Latin Squares design was used to control for differences in game situations, order of play, and decision style. Nonparametric analyses supported the hypotheses that (1) Raynolds' measure of Contingency Severity, R, did vary inversely with performance; (2) performance was positively related to the game's objective degree of situation predictability; and (3) R did vary inversely with and could be explained by situation predictability and eucity/noxity of feedback.

Human Relations, Vol. 33, No. 10, 687-709 (1980)
DOI: 10.1177/001872678003301002


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?


This article has been cited by other articles:


Home page
Simulation GamingHome page
P. A. Raynolds
On Taming the Evaluation Monster: Toward Holistic Assessments of Transformational Training Effects
Simulation Gaming, September 1, 1997; 28(3): 286 - 316.
[Abstract]


Home page
Journal of Management EducationHome page
P. A. Raynolds and G. H. Raynolds
Jog Your Right Brain: Fun in the Classroom (and Research Too!
Journal of Management Education, January 1, 1989; 13(3): 7 - 22.
[PDF]